Buy The Book

Cover: Cthulhu Rising MULA Monograph

Buy The PDF

Cover: Cthulhu Rising MULA Monograph
 

 

Acknowledgements

Photo: Front cover of the Call of Cthulhu rulebookCthulhu Rising - Horror Roleplaying in a Dark Future was first devised in 1999 by John Ossoway, as an alternate campaign setting for Call of Cthulhu. Call of Cthulhu © is Chaosium Inc.'s registered trademark for its roleplaying game of horror and wonder. Visit the Chaosium website

H P Lovecraft and his contemporaries - they know what lurkest in the dark spaces between the stars...

All those who have ever written scenarios / supplements for Call of Cthulhu - your influence is in here somewhere.

Images on this site: Apart from the obvious movie stills dotted about my site, I try to use public domain type images where possible, or get permission from owners first. I really don't want to tread on anyone's toes, copyright-wise, so if I am using an image of yours on my site and it belongs to you, and you'd rather I removed it, please contact me via the site and let me know. I will either remove it ASAP, or give you a credit - your choice. Try to keep things in proportion though - Cthulhu Rising is just a bit of fun - this isn't a commercial business and I make no money out of running this site. Any small amount of money generated from site advertising is put towards the costs of running the site (databases, webspace, bandwidth etc).

The names Hugo Foscolo and the Foscolo Discontinuity are taken from the novel 'Starworld' by Harry Harrison. I have invented some pseudo-science associated with these to describe how interstellar travel works in the Cthulhu Rising universe.

Influences for the feel of the look and feel of the 23rd century include the writings of Philip K Dick (and movies made from his books, such as Minority Report, Blade Runner) and Harry Harrison.

Cthulhu Rising only pretends to be hard science-fiction. This is a world with interstellar travel and artificial gravity after all!

Aliens dvd cover The overall look and feel of Earth and the colony worlds in the 23rd century also draws a lot of its inspiration from that envisioned in the Alien saga of films, specifically the second film, Aliens. In these films the future is seen to be a dark and dangerous place, where outer space is the new frontier, and humanity in its ignorance has left Earth to exploit the galaxy for its own ends. I have taken inspiration for technology and organisations from the films, the Colonial Marines Technical Manual and the Alien 3 script by William Gibson that was rejected.

Some of the equipment and character skills were inspired from the original Traveller rules by GDW, and from Cthulhu Endtimes, by Dr. Michael C. LaBossiere.

The starmaps are included with kind permission by Richard Powell, creator of the Atlas of the Universe website.

The star systems and planets (besides our own) were generated using two pieces of software:

  1. The Star Program:
    Star is a stellar system generator for Sci-Fi GameMasters . Star was developed by Aina Rasolomalala. Visit Aina Rasolomalala's website.
  2. AstroSynthesis:
    This is a superb star mapping system for sci-fi gamers, authors, and space buffs. Visit the NBOS website, makers of AstroSynthesis.

Last but by no means least, thanks to all the friends and acquaintances down through the years who have helped, and some of whom continue to help, in this game's ongoing evolution. Through playtesting and suggestions, prodding and pushing, and sometimes just being there to bounce ideas off, they have helped bring Cthulhu Rising into existance: Stu Blackburn, Chas Blackwell, Ste Barton, Gary Cooper, Andy Edwards, Andrew Fachau, Zane Gulliford, Roy Hughes, Ste Mills, Andrew Shanahan, Graham Raynes, Mike Smith, Paul Winstanley.

None of this would have happened if Nerissa hadn't given me the push I needed. :-)

Note: The above list is far from complete. If I have omitted your name please let me know. I haven't missed anyone off here intentionally.
 

ADVERTISING